


Additionally, agents on the payroll can be fired or trained while they are stationed at the Agent HQ. Each isle comes with a number of pre-selected agents and others can be hired using the Agent HQ facility. The agents are managed through a special building that appears on every map known simply as the Agent HQ (although it can be renamed). Collectively, the agents, who have varying skills and profiles, will carry out all of the players actions in the simulation and will take varying amounts of time to complete each project. This makes SimIsle somewhat unique in the Sim world because it is played through the use of intermediary agents who are both hired and paid by the player.

In similar Maxis titles, player actions, such as placing buildings, are completed instantaneously and totally anonymously. Choosing the last option can, however, result in the assassination of said agent. If the player makes an agreement with the drug cartel, one receives a portion of funds deposited in their treasury but receive an unfavorable world opinion. The player can choose to ignore the situation, take a cut of profits or send an agent to shut the operation down. Of particular note is the scenario where the island's natives have begun growing narcotics and a foreign drug cartel begins operations there as a result. There are also three separate zoom levels, ranging from very far out, allowing the entire map to be visible on screen, to very close in, for viewing very specific details of the island.Įach island map has its own initial situation or quagmire that the player can deal with however one sees fit. Another engine similarity is the ability to rotate the map 90° at a time, which allows it to be viewed from four different perspectives. For example, the island maps are projected isometrically however, the terrain graphics are more sophisticated and other graphics are of a slightly different style than SC2K. The game engine itself has a passing similarity to that of SimCity 2000 ( SC2K). Although each scenario has certain objectives and win/lose conditions, the scenario objectives are always optional (each map can be started with the scenario objectives turned off) and the simulation can continue in free form even after successfully completing the initial task. The amount of pre-developed land also varies but most of the islands are largely nondeveloped when a new simulation begins. Each island is unique in that it has varying amounts of open plains, forests, mountains, natural resources, and native peoples.
